Devlog 001

The lights are on.

August 6, 2026 · Michael Schillereff

Schill Labs has a website now. You're on it. This first post is mostly a marker — the "grand opening" sign in the window — but here's an honest rundown of where everything stands.

The apps

Mello is the furthest along conceptually: a calm game for the end of the day, and the project that taught me what I don't want in mobile games. Dryfire Trainer and Swing Loop came out of the same itch — practice tools for things I actually practice — and Bloom Doc exists because I got tired of guessing why leaves turn yellow. All four are in active development, targeting iOS and Android.

The game

The big one. A western settlement builder for Steam: pick your ground, build a town, keep it alive. It doesn't have a public name yet and I'm not going to rush one. When the name and the Steam page land, the newsletter hears it first.

What's next

Apps roll out first, one at a time, each when it's actually done. The game keeps cooking in the background. I'll post here when there's something real to show — builds, screenshots, dates — and skip the filler updates in between.

More soon.
— Michael

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