About Schill Labs.
Schill Labs is me, Michael Schillereff. I build phone apps, and I'm building a PC game. This page is the honest version of what that means.
What this is
Schill Labs is a one-person software studio. There's no office and no team photo to show you. There's a backlog, a lot of coffee, and a rule that nothing ships until I'd be happy paying for it myself.
The app side currently has four projects: Mello, a calm game for the end of the day; Dryfire Trainer, structured dry-fire practice; Swing Loop, golf practice built on repetition; and Bloom Doc, for keeping plants alive. Each one exists because I wanted it and couldn't find a version I liked.
The game side has one project: a western settlement builder for Steam. It's the long-haul project, the one that gets the late nights. It doesn't have a public name yet.
How I work
Things ship when they're done, not when a quarter ends. Everything I release stays supported — the support email goes to me, and bugs get fixed by the person who wrote them. And I don't do dark patterns: no fake urgency, no streak guilt, no trackers on this site.
The name
"Schill" is from Schillereff. "Labs" is because half of what I build starts as an experiment, and only the ones that survive testing get released.
Get in touch
Press questions are covered in the press kit. Everything else: hello@schilllabs.com.
Follow along.
One email when something real happens: a launch, the game's name, the Steam page.
No spam. Unsubscribe whenever.